Combat Statistics
CR 2
Challenge Rating
450 XP
15
Armor Class
65
Hit Points
(10d8)
Speed: {"walk":30} ft.
Strength
15
(+2)
Dexterity
16
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
14
(+2)
Intelligence
14
(+2)
Wisdom
11
(+0)
Charisma
14
(+2)
Skills:
Athletics +4, Deception +4
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 10 ft.
passive Perception 10
Languages: ["any two languages"]
Proficiency Bonus: +2
Actions
Multiattack
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Quick Reference
Type: Humanoid
Size: Medium
Alignment: any non-lawful alignment
Environment: Any
DM Tools
💰 Loot Generator
CR 2 | Challenge Rating: 2
Loot based on monster type, CR, and D&D 5e treasure guidelines