Combat Statistics
CR 0.25
Challenge Rating
0 XP
13
Armor Class
11
Hit Points
(2d8)
Speed: {"walk":40} ft.
Strength
12
(+1)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
12
(+1)
Intelligence
3
(-4)
Wisdom
12
(+1)
Charisma
6
(-2)
Skills:
Perception +3, Stealth +4
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 13 ft.
passive Perception 13
Languages: []
Proficiency Bonus: +2
Special Abilities
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.