Combat Statistics

CR 3
Challenge Rating
700 XP
11
Armor Class
58
Hit Points
(9d8)
Speed: {"walk":30} ft.
Strength
15
(+2)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
14
(+2)
Intelligence
10
(+0)
Wisdom
11
(+0)
Charisma
10
(+0)
Skills: Perception +4
Damage Resistances: []
Damage Immunities: ["bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered"]
Condition Immunities: []
Senses: Passive Perception 14 ft. passive Perception 14
Languages: ["Common"]
Proficiency Bonus: +2

Special Abilities

Shapechanger

The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell

The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack

The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Quick Reference

Type: Humanoid
Size: Medium
Alignment: chaotic evil
Environment: Any

DM Tools

💰 Loot Generator

CR 3 | Challenge Rating: 3
Loot based on monster type, CR, and D&D 5e treasure guidelines

Similar Monsters

Acolyte
CR 0.25 • Medium
Noble
CR 0.125 • Medium
Archmage
CR 12 • Medium
Assassin
CR 8 • Medium