Combat Statistics

CR 4
Challenge Rating
1,100 XP
12
Armor Class
120
Hit Points
(16d8)
Speed: {"walk":40} ft.
Strength
17
(+3)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
16
(+3)
Intelligence
10
(+0)
Wisdom
13
(+1)
Charisma
11
(+0)
Skills: Perception +5, Stealth +4
Damage Resistances: []
Damage Immunities: ["bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered"]
Condition Immunities: []
Senses: Darkvision 60 ft., Passive Perception 15 ft. passive Perception 15
Languages: []
Proficiency Bonus: +2

Special Abilities

Shapechanger

The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell

The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce

If the weretiger moves at least 15 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Quick Reference

Type: Humanoid
Size: Medium
Alignment: neutral
Environment: Any

DM Tools

💰 Loot Generator

CR 4 | Challenge Rating: 4
Loot based on monster type, CR, and D&D 5e treasure guidelines

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