Combat Statistics
CR 2
Challenge Rating
450 XP
12
Armor Class
33
Hit Points
(6d8)
Speed: {"walk":30} ft.
Strength
10
(+0)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
12
(+1)
Intelligence
11
(+0)
Wisdom
10
(+0)
Charisma
8
(-1)
Skills:
Perception +2, Stealth +4
Damage Resistances: []
Damage Immunities: ["bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered"]
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 12 ft.
passive Perception 12
Languages: []
Proficiency Bonus: +2
Special Abilities
Shapechanger
The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell
The wererat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Quick Reference
Type: Humanoid
Size: Medium
Alignment: lawful evil
Environment: Any
DM Tools
💰 Loot Generator
CR 2 | Challenge Rating: 2
Loot based on monster type, CR, and D&D 5e treasure guidelines