Combat Statistics
CR 4
Challenge Rating
1,100 XP
10
Armor Class
78
Hit Points
(12d8)
Speed: {"walk":30} ft.
Strength
17
(+3)
Dexterity
10
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
15
(+2)
Intelligence
10
(+0)
Wisdom
11
(+0)
Charisma
8
(-1)
Skills:
Perception +2
Damage Resistances: []
Damage Immunities: ["bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered"]
Condition Immunities: []
Senses:
Passive Perception 12 ft.
passive Perception 12
Languages: ["Common (can't speak in boar form)"]
Proficiency Bonus: +2
Special Abilities
Shapechanger
The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Relentless
If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack
The wereboar makes two attacks, only one of which can be with its tusks.
Maul
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Quick Reference
Type: Humanoid
Size: Medium
Alignment: neutral evil
Environment: Any
DM Tools
💰 Loot Generator
CR 4 | Challenge Rating: 4
Loot based on monster type, CR, and D&D 5e treasure guidelines