Combat Statistics
CR 5
Challenge Rating
1,800 XP
11
Armor Class
135
Hit Points
(18d8)
Speed: {"walk":40,"climb":30} ft.
Strength
19
(+4)
Dexterity
10
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
17
(+3)
Intelligence
11
(+0)
Wisdom
12
(+1)
Charisma
12
(+1)
Skills:
Perception +7
Damage Resistances: []
Damage Immunities: ["bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered"]
Condition Immunities: []
Senses:
Passive Perception 17 ft.
passive Perception 17
Languages: ["Common"]
Proficiency Bonus: +3
Special Abilities
Shapechanger
The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell
The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack
In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Quick Reference
Type: Humanoid
Size: Medium
Alignment: neutral good
Environment: Any
DM Tools
💰 Loot Generator
CR 5 | Challenge Rating: 5
Loot based on monster type, CR, and D&D 5e treasure guidelines