Combat Statistics

CR 9
Challenge Rating
5,000 XP
16
Armor Class
138
Hit Points
(12d12)
Speed: {"walk":30} ft.
Strength
23
(+6)
Dexterity
8
(-1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
21
(+5)
Intelligence
12
(+1)
Wisdom
16
(+3)
Charisma
12
(+1)
Damage Resistances: ["bludgeoning", "piercing"]
Damage Immunities: []
Condition Immunities: []
Senses: Passive Perception 13 ft. passive Perception 13
Languages: ["Common", "Druidic", "Elvish", "Sylvan"]
Proficiency Bonus: +4

Special Abilities

False Appearance

While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster

The treant deals double damage to objects and structures.

Actions

Multiattack

The treant makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees

The treant magically animates one or two trees it can see within 60 ft. of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 ft. from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Quick Reference

Type: Plant
Size: Huge
Alignment: chaotic good
Environment: Any

DM Tools

💰 Loot Generator

CR 9 | Challenge Rating: 9
Loot based on monster type, CR, and D&D 5e treasure guidelines

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