Combat Statistics
CR 10
Challenge Rating
5,900 XP
17
Armor Class
178
Hit Points
(17d10)
Speed: {"walk":30} ft.
Strength
22
(+6)
Dexterity
9
(-1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
20
(+5)
Intelligence
3
(-4)
Wisdom
11
(+0)
Charisma
1
(-5)
Damage Resistances: []
Damage Immunities: ["poison", "psychic", "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine"]
Condition Immunities: [{"index":"charmed", "name":"Charmed", "url":"/api/2014/conditions/charmed"}, {"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}, {"index":"frightened", "name":"Frightened", "url":"/api/2014/conditions/frightened"}, {"index":"paralyzed", "name":"Paralyzed", "url":"/api/2014/conditions/paralyzed"}, {"index":"petrified", "name":"Petrified", "url":"/api/2014/conditions/petrified"}, {"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses:
Darkvision 120 ft.,
Passive Perception 10 ft.
passive Perception 10
Languages: ["understands the languages of its creator but can't speak"]
Proficiency Bonus: +4
Special Abilities
Immutable Form
The golem is immune to any spell or effect that would alter its form.
Magic Resistance
The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons
The golem's weapon attacks are magical.
Actions
Multiattack
The golem makes two slam attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow
The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Quick Reference
Type: Construct
Size: Large
Alignment: unaligned
Environment: Any
DM Tools
💰 Loot Generator
CR 10 | Challenge Rating: 10
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