Combat Statistics

CR 10
Challenge Rating
5,900 XP
17
Armor Class
178
Hit Points
(17d10)
Speed: {"walk":30} ft.
Strength
22
(+6)
Dexterity
9
(-1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
20
(+5)
Intelligence
3
(-4)
Wisdom
11
(+0)
Charisma
1
(-5)
Damage Resistances: []
Damage Immunities: ["poison", "psychic", "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine"]
Condition Immunities: [{"index":"charmed", "name":"Charmed", "url":"/api/2014/conditions/charmed"}, {"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}, {"index":"frightened", "name":"Frightened", "url":"/api/2014/conditions/frightened"}, {"index":"paralyzed", "name":"Paralyzed", "url":"/api/2014/conditions/paralyzed"}, {"index":"petrified", "name":"Petrified", "url":"/api/2014/conditions/petrified"}, {"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses: Darkvision 120 ft., Passive Perception 10 ft. passive Perception 10
Languages: ["understands the languages of its creator but can't speak"]
Proficiency Bonus: +4

Special Abilities

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

The golem makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow

The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Quick Reference

Type: Construct
Size: Large
Alignment: unaligned
Environment: Any

DM Tools

💰 Loot Generator

CR 10 | Challenge Rating: 10
Loot based on monster type, CR, and D&D 5e treasure guidelines

Similar Monsters

Animated Armor
CR 1 • Medium
Clay Golem
CR 9 • Large
Flying Sword
CR 0.25 • Small
Flesh Golem
CR 5 • Medium