Combat Statistics
CR 0.125
Challenge Rating
0 XP
14
Armor Class
2
Hit Points
(1d4)
Speed: {"walk":10,"fly":40} ft.
Strength
4
(-3)
Dexterity
16
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
11
(+0)
Intelligence
2
(-4)
Wisdom
8
(-1)
Charisma
6
(-2)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 9 ft.
passive Perception 9
Languages: []
Proficiency Bonus: +2
Actions
Blood Drain
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 ft. of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.