Combat Statistics
CR 1
Challenge Rating
200 XP
12
Armor Class
27
Hit Points
(6d8)
Speed: {"walk":30} ft.
Strength
10
(+0)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
10
(+0)
Intelligence
12
(+1)
Wisdom
14
(+2)
Charisma
16
(+3)
Skills:
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 16 ft.
passive Perception 16
Languages: ["any two languages"]
Proficiency Bonus: +2
Special Abilities
Cunning Action
On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn)
The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
Multiattack
The spy makes two melee attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Quick Reference
Type: Humanoid
Size: Medium
Alignment: any alignment
Environment: Any
DM Tools
💰 Loot Generator
CR 1 | Challenge Rating: 1
Loot based on monster type, CR, and D&D 5e treasure guidelines