Combat Statistics

CR 1
Challenge Rating
200 XP
12
Armor Class
27
Hit Points
(6d8)
Speed: {"walk":30} ft.
Strength
10
(+0)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
10
(+0)
Intelligence
12
(+1)
Wisdom
14
(+2)
Charisma
16
(+3)
Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Passive Perception 16 ft. passive Perception 16
Languages: ["any two languages"]
Proficiency Bonus: +2

Special Abilities

Cunning Action

On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack

The spy makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Quick Reference

Type: Humanoid
Size: Medium
Alignment: any alignment
Environment: Any

DM Tools

💰 Loot Generator

CR 1 | Challenge Rating: 1
Loot based on monster type, CR, and D&D 5e treasure guidelines

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