Combat Statistics

CR 7
Challenge Rating
2,900 XP
17
Armor Class
142
Hit Points
(15d10)
Speed: {"walk":30} ft.
Strength
18
(+4)
Dexterity
8
(-1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
18
(+4)
Intelligence
7
(-2)
Wisdom
10
(+0)
Charisma
3
(-4)
Damage Resistances: []
Damage Immunities: ["poison"]
Condition Immunities: [{"index":"charmed", "name":"Charmed", "url":"/api/2014/conditions/charmed"}, {"index":"exhaustion", "name":"Exhaustion", "url":"/api/2014/conditions/exhaustion"}, {"index":"frightened", "name":"Frightened", "url":"/api/2014/conditions/frightened"}, {"index":"paralyzed", "name":"Paralyzed", "url":"/api/2014/conditions/paralyzed"}, {"index":"poisoned", "name":"Poisoned", "url":"/api/2014/conditions/poisoned"}]
Senses: Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10 ft. passive Perception 10
Languages: ["understands commands given in any language but can't speak"]
Proficiency Bonus: +3

Special Abilities

Bound

The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 ft. of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.

Regeneration

The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit. point.

Spell Storing

A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.

Actions

Multiattack

The guardian makes two fist attacks.

Fist

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Quick Reference

Type: Construct
Size: Large
Alignment: unaligned
Environment: Any

DM Tools

💰 Loot Generator

CR 7 | Challenge Rating: 7
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