Combat Statistics
CR 0
Challenge Rating
10 XP
11
Armor Class
1
Hit Points
(1d4)
Speed: {"walk":10} ft.
Strength
2
(-4)
Dexterity
11
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
8
(-1)
Intelligence
1
(-5)
Wisdom
8
(-1)
Charisma
2
(-4)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Blindsight 10 ft.,
Passive Perception 9 ft.
passive Perception 9
Languages: []
Proficiency Bonus: +2
Actions
Sting
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.