Combat Statistics
CR 0.5
Challenge Rating
0 XP
12
Armor Class
22
Hit Points
(4d8)
Speed: {"walk":30,"swim":40} ft.
Strength
13
(+1)
Dexterity
11
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
12
(+1)
Intelligence
12
(+1)
Wisdom
13
(+1)
Charisma
9
(-1)
Skills:
Perception +5
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 120 ft.,
Passive Perception 15 ft.
passive Perception 15
Languages: ["Sahuagin"]
Proficiency Bonus: +2
Special Abilities
Blood Frenzy
The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness
The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy
The sahuagin can magically command any shark within 120 ft. of it, using a limited telepathy.
Actions
Multiattack
The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Quick Reference
Type: Humanoid
Size: Medium
Alignment: lawful evil
Environment: Any
DM Tools
💰 Loot Generator
CR 0.5 | Challenge Rating: 0.5
Loot based on monster type, CR, and D&D 5e treasure guidelines