Combat Statistics

CR 0.5
Challenge Rating
0 XP
12
Armor Class
22
Hit Points
(4d8)
Speed: {"walk":30,"swim":40} ft.
Strength
13
(+1)
Dexterity
11
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
12
(+1)
Intelligence
12
(+1)
Wisdom
13
(+1)
Charisma
9
(-1)
Skills: Perception +5
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Darkvision 120 ft., Passive Perception 15 ft. passive Perception 15
Languages: ["Sahuagin"]
Proficiency Bonus: +2

Special Abilities

Blood Frenzy

The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness

The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy

The sahuagin can magically command any shark within 120 ft. of it, using a limited telepathy.

Actions

Multiattack

The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Spear

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Quick Reference

Type: Humanoid
Size: Medium
Alignment: lawful evil
Environment: Any

DM Tools

💰 Loot Generator

CR 0.5 | Challenge Rating: 0.5
Loot based on monster type, CR, and D&D 5e treasure guidelines

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