Combat Statistics

CR 0.5
Challenge Rating
0 XP
12
Armor Class
22
Hit Points
(4d8)
Speed: {"swim":40} ft.
Strength
14
(+2)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
13
(+1)
Intelligence
1
(-5)
Wisdom
10
(+0)
Charisma
4
(-3)
Skills: Perception +2
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Blindsight 30 ft., Passive Perception 12 ft. passive Perception 12
Languages: []
Proficiency Bonus: +2

Special Abilities

Pack Tactics

The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Quick Reference

Type: Beast
Size: Medium
Alignment: unaligned
Environment: Any

DM Tools

💰 Loot Generator

CR 0.5 | Challenge Rating: 0.5
Loot based on monster type, CR, and D&D 5e treasure guidelines

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