Combat Statistics
CR 0.5
Challenge Rating
0 XP
12
Armor Class
22
Hit Points
(4d8)
Speed: {"swim":40} ft.
Strength
14
(+2)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
13
(+1)
Intelligence
1
(-5)
Wisdom
10
(+0)
Charisma
4
(-3)
Skills:
Perception +2
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Blindsight 30 ft.,
Passive Perception 12 ft.
passive Perception 12
Languages: []
Proficiency Bonus: +2
Special Abilities
Pack Tactics
The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing
The shark can breathe only underwater.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.