Combat Statistics
CR 0
Challenge Rating
10 XP
13
Armor Class
1
Hit Points
(1d4)
Speed: {"swim":40} ft.
Strength
2
(-4)
Dexterity
16
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
9
(-1)
Intelligence
1
(-5)
Wisdom
7
(-2)
Charisma
2
(-4)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 60 ft.,
Passive Perception 8 ft.
passive Perception 8
Languages: []
Proficiency Bonus: +2
Special Abilities
Blood Frenzy
The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing
The quipper can breathe only underwater.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.