Combat Statistics

CR 2
Challenge Rating
450 XP
13
Armor Class
27
Hit Points
(5d8)
Speed: {"walk":25} ft.
Strength
10
(+0)
Dexterity
10
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
12
(+1)
Intelligence
13
(+1)
Wisdom
16
(+3)
Charisma
13
(+1)
Skills: Medicine +7, Persuasion +3, Religion +4
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Passive Perception 13 ft. passive Perception 13
Languages: ["any two languages"]
Proficiency Bonus: +2

Special Abilities

Divine Eminence

As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting

The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared: - Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): cure wounds, guiding bolt, sanctuary - 2nd level (3 slots): lesser restoration, spiritual weapon - 3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Quick Reference

Type: Humanoid
Size: Medium
Alignment: any alignment
Environment: Any

DM Tools

💰 Loot Generator

CR 2 | Challenge Rating: 2
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