Combat Statistics
CR 0.25
Challenge Rating
0 XP
12
Armor Class
13
Hit Points
(3d8)
Speed: {"walk":50,"climb":40} ft.
Strength
14
(+2)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
10
(+0)
Intelligence
3
(-4)
Wisdom
14
(+2)
Charisma
7
(-2)
Skills:
Perception +4, Stealth +6
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 14 ft.
passive Perception 14
Languages: []
Proficiency Bonus: +2
Special Abilities
Keen Smell
The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce
If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.