Combat Statistics
CR 0.125
Challenge Rating
0 XP
11
Armor Class
11
Hit Points
(2d8)
Speed: {"walk":10,"swim":40} ft.
Strength
10
(+0)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
12
(+1)
Intelligence
11
(+0)
Wisdom
11
(+0)
Charisma
12
(+1)
Skills:
Perception +2
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 12 ft.
passive Perception 12
Languages: ["Aquan", "Common"]
Proficiency Bonus: +2
Special Abilities
Amphibious
The merfolk can breathe air and water.
Actions
Spear
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Quick Reference
Type: Humanoid
Size: Medium
Alignment: neutral
Environment: Any
DM Tools
💰 Loot Generator
CR 0.125 | Challenge Rating: 0.125
Loot based on monster type, CR, and D&D 5e treasure guidelines