Combat Statistics
CR 1
Challenge Rating
200 XP
12
Armor Class
26
Hit Points
(4d10)
Speed: {"walk":50} ft.
Strength
17
(+3)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
13
(+1)
Intelligence
3
(-4)
Wisdom
12
(+1)
Charisma
8
(-1)
Skills:
Perception +3, Stealth +6
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 13 ft.
passive Perception 13
Languages: []
Proficiency Bonus: +2
Special Abilities
Keen Smell
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Pounce
If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap
With a 10-foot running start, the lion can long jump up to 25 ft..
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.