Combat Statistics

CR 3
Challenge Rating
700 XP
18
Armor Class
52
Hit Points
(8d8)
Speed: {"walk":30} ft.
Strength
16
(+3)
Dexterity
11
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
14
(+2)
Intelligence
11
(+0)
Wisdom
11
(+0)
Charisma
15
(+2)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Passive Perception 10 ft. passive Perception 10
Languages: ["any one language (usually Common)"]
Proficiency Bonus: +2

Special Abilities

Brave

The knight has advantage on saving throws against being frightened.

Actions

Multiattack

The knight makes two melee attacks.

Greatsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Quick Reference

Type: Humanoid
Size: Medium
Alignment: any alignment
Environment: Any

DM Tools

💰 Loot Generator

CR 3 | Challenge Rating: 3
Loot based on monster type, CR, and D&D 5e treasure guidelines

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