Combat Statistics

CR 0
Challenge Rating
10 XP
12
Armor Class
3
Hit Points
(1d6)
Speed: {"walk":40} ft.
Strength
8
(-1)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
11
(+0)
Intelligence
3
(-4)
Wisdom
12
(+1)
Charisma
6
(-2)
Skills: Perception +3
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Passive Perception 13 ft. passive Perception 13
Languages: []
Proficiency Bonus: +2

Special Abilities

Keen Hearing and Smell

The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

Quick Reference

Type: Beast
Size: Small
Alignment: unaligned
Environment: Any

DM Tools

💰 Loot Generator

CR 0 | Challenge Rating: 0
Loot based on monster type, CR, and D&D 5e treasure guidelines

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