Combat Statistics
CR 0
Challenge Rating
10 XP
12
Armor Class
3
Hit Points
(1d6)
Speed: {"walk":40} ft.
Strength
8
(-1)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
11
(+0)
Intelligence
3
(-4)
Wisdom
12
(+1)
Charisma
6
(-2)
Skills:
Perception +3
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 13 ft.
passive Perception 13
Languages: []
Proficiency Bonus: +2
Special Abilities
Keen Hearing and Smell
The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.