Combat Statistics
CR 2
Challenge Rating
450 XP
12
Armor Class
45
Hit Points
(6d10)
Speed: {"swim":40} ft.
Strength
18
(+4)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
15
(+2)
Intelligence
1
(-5)
Wisdom
10
(+0)
Charisma
4
(-3)
Skills:
Perception +2
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 30 ft.,
Passive Perception 12 ft.
passive Perception 12
Languages: []
Proficiency Bonus: +2
Special Abilities
Blood Frenzy
The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing
The shark can breathe only underwater.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.