Combat Statistics
CR 0.25
Challenge Rating
0 XP
11
Armor Class
11
Hit Points
(2d8)
Speed: {"walk":30} ft.
Strength
16
(+3)
Dexterity
12
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
12
(+1)
Intelligence
9
(-1)
Wisdom
8
(-1)
Charisma
6
(-2)
Skills:
Athletics +5, Perception +3, Stealth +3
Damage Resistances: []
Damage Immunities: []
Condition Immunities: [{"index":"blinded", "name":"Blinded", "url":"/api/2014/conditions/blinded"}]
Senses:
Blindsight 3010 ft.,
Passive Perception 13 ft.
passive Perception 13
Languages: ["Undercommon"]
Proficiency Bonus: +2
Special Abilities
Blind Senses
The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
Quick Reference
Type: Humanoid
Size: Medium
Alignment: neutral evil
Environment: Any
DM Tools
💰 Loot Generator
CR 0.25 | Challenge Rating: 0.25
Loot based on monster type, CR, and D&D 5e treasure guidelines