Combat Statistics
CR 3
Challenge Rating
700 XP
17
Armor Class
60
Hit Points
(8d8)
Speed: {"walk":30,"fly":60,"swim":30} ft.
Strength
19
(+4)
Dexterity
14
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
17
(+3)
Intelligence
14
(+2)
Wisdom
11
(+0)
Charisma
16
(+3)
Skills:
Perception +4, Stealth +4
Damage Resistances: []
Damage Immunities: ["fire"]
Condition Immunities: []
Senses:
Blindsight 10 ft.,
Darkvision 60 ft.,
Passive Perception 14 ft.
passive Perception 14
Languages: ["Draconic"]
Proficiency Bonus: +2
Special Abilities
Amphibious
The dragon can breathe air and water.
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Breath Weapons
The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Quick Reference
Type: Dragon
Size: Medium
Alignment: lawful good
Environment: Any
DM Tools
💰 Loot Generator
CR 3 | Challenge Rating: 3
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