Combat Statistics
CR 0
Challenge Rating
10 XP
10
Armor Class
4
Hit Points
(1d8)
Speed: {"walk":40} ft.
Strength
12
(+1)
Dexterity
10
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
11
(+0)
Intelligence
2
(-4)
Wisdom
10
(+0)
Charisma
5
(-3)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 10 ft.
passive Perception 10
Languages: []
Proficiency Bonus: +2
Special Abilities
Charge
If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed
The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.