Combat Statistics

CR 5
Challenge Rating
1,800 XP
16
Armor Class
112
Hit Points
(15d8)
Speed: {"walk":30} ft.
Strength
18
(+4)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
16
(+3)
Intelligence
10
(+0)
Wisdom
12
(+1)
Charisma
15
(+2)
Skills: Athletics +10, Intimidation +5
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Passive Perception 11 ft. passive Perception 11
Languages: ["any one language (usually Common)"]
Proficiency Bonus: +3

Special Abilities

Brave

The gladiator has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack

The gladiator makes three melee attacks or two ranged attacks.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Quick Reference

Type: Humanoid
Size: Medium
Alignment: any alignment
Environment: Any

DM Tools

💰 Loot Generator

CR 5 | Challenge Rating: 5
Loot based on monster type, CR, and D&D 5e treasure guidelines

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