Combat Statistics
CR 0.25
Challenge Rating
0 XP
13
Armor Class
11
Hit Points
(2d8)
Speed: {"walk":40,"climb":40} ft.
Strength
12
(+1)
Dexterity
16
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
13
(+1)
Intelligence
3
(-4)
Wisdom
12
(+1)
Charisma
4
(-3)
Skills:
Perception +3, Stealth +7
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Blindsight 10 ft.,
Darkvision 60 ft.,
Passive Perception 13 ft.
passive Perception 13
Languages: []
Proficiency Bonus: +2
Special Abilities
Spider Climb
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense
While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker
The spider ignores movement restrictions caused by webbing.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.