Combat Statistics

CR 0.5
Challenge Rating
0 XP
12
Armor Class
13
Hit Points
(3d8)
Speed: {"walk":10,"fly":50,"swim":50} ft.
Strength
10
(+0)
Dexterity
14
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
10
(+0)
Intelligence
1
(-5)
Wisdom
10
(+0)
Charisma
3
(-4)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Passive Perception 10 ft. passive Perception 10
Languages: []
Proficiency Bonus: +2

Actions

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Quick Reference

Type: Beast
Size: Medium
Alignment: unaligned
Environment: Any

DM Tools

💰 Loot Generator

CR 0.5 | Challenge Rating: 0.5
Loot based on monster type, CR, and D&D 5e treasure guidelines

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