Combat Statistics
CR 1
Challenge Rating
200 XP
11
Armor Class
39
Hit Points
(6d10)
Speed: {"walk":20,"swim":40} ft.
Strength
15
(+2)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
13
(+1)
Intelligence
2
(-4)
Wisdom
10
(+0)
Charisma
3
(-4)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 30 ft.,
Passive Perception 10 ft.
passive Perception 10
Languages: []
Proficiency Bonus: +2
Special Abilities
Amphibious
The toad can breathe air and water
Standing Leap
The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.
Swallow
The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.
If the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement, exiting prone.