Combat Statistics
CR 5
Challenge Rating
1,800 XP
13
Armor Class
126
Hit Points
(11d12)
Speed: {"swim":50} ft.
Strength
23
(+6)
Dexterity
11
(+0)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
21
(+5)
Intelligence
1
(-5)
Wisdom
10
(+0)
Charisma
5
(-3)
Skills:
Perception +3
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Blindsight 60 ft.,
Passive Perception 13 ft.
passive Perception 13
Languages: []
Proficiency Bonus: +3
Special Abilities
Blood Frenzy
The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing
The shark can breathe only underwater.
Actions
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.