Combat Statistics

CR 0.5
Challenge Rating
0 XP
13
Armor Class
16
Hit Points
(3d10)
Speed: {"walk":0,"swim":40} ft.
Strength
12
(+1)
Dexterity
15
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
11
(+0)
Intelligence
2
(-4)
Wisdom
12
(+1)
Charisma
5
(-3)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Passive Perception 11 ft. passive Perception 11
Languages: []
Proficiency Bonus: +2

Special Abilities

Charge

If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing

The sea horse can breathe only underwater.

Actions

Ram

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Quick Reference

Type: Beast
Size: Large
Alignment: unaligned
Environment: Any

DM Tools

💰 Loot Generator

CR 0.5 | Challenge Rating: 0.5
Loot based on monster type, CR, and D&D 5e treasure guidelines

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