Combat Statistics
CR 3
Challenge Rating
700 XP
15
Armor Class
52
Hit Points
(7d10)
Speed: {"walk":40} ft.
Strength
15
(+2)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
15
(+2)
Intelligence
1
(-5)
Wisdom
9
(-1)
Charisma
3
(-4)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Blindsight 60 ft.,
Passive Perception 9 ft.
passive Perception 9
Languages: []
Proficiency Bonus: +2
Actions
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack
The scorpion makes three attacks: two with its claws and one with its sting.
Sting
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.