Combat Statistics

CR 1
Challenge Rating
200 XP
11
Armor Class
52
Hit Points
(8d10)
Speed: {"walk":10,"swim":60} ft.
Strength
17
(+3)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
13
(+1)
Intelligence
4
(-3)
Wisdom
10
(+0)
Charisma
4
(-3)
Skills: Perception +4, Stealth +5
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses: Darkvision 60 ft., Passive Perception 14 ft. passive Perception 14
Languages: []
Proficiency Bonus: +2

Special Abilities

Hold Breath

While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage

The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing

The octopus can breathe only underwater.

Actions

Tentacles

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud

A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Quick Reference

Type: Beast
Size: Large
Alignment: unaligned
Environment: Any

DM Tools

💰 Loot Generator

CR 1 | Challenge Rating: 1
Loot based on monster type, CR, and D&D 5e treasure guidelines

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