Combat Statistics
CR 0.25
Challenge Rating
0 XP
11
Armor Class
18
Hit Points
(4d8)
Speed: {"walk":30,"swim":30} ft.
Strength
12
(+1)
Dexterity
13
(+1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
11
(+0)
Intelligence
2
(-4)
Wisdom
10
(+0)
Charisma
3
(-4)
Skills:
Perception +2, Stealth +3
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Darkvision 30 ft.,
Passive Perception 12 ft.
passive Perception 12
Languages: []
Proficiency Bonus: +2
Special Abilities
Amphibious
The frog can breathe air and water
Standing Leap
The frog's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.
Swallow
The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement, exiting prone.