Combat Statistics
CR 2
Challenge Rating
450 XP
14
Armor Class
42
Hit Points
(5d12)
Speed: {"walk":60} ft.
Strength
19
(+4)
Dexterity
16
(+3)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
14
(+2)
Intelligence
7
(-2)
Wisdom
14
(+2)
Charisma
10
(+0)
Skills:
Perception +4
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 14 ft.
passive Perception 14
Languages: ["Giant Elk", "understands Common", "Elvish", "and Sylvan but can't speak"]
Proficiency Bonus: +2
Special Abilities
Charge
If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Ram
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.