Combat Statistics
CR 5
Challenge Rating
1,800 XP
14
Armor Class
85
Hit Points
(9d12)
Speed: {"walk":30,"swim":50} ft.
Strength
21
(+5)
Dexterity
9
(-1)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
17
(+3)
Intelligence
2
(-4)
Wisdom
10
(+0)
Charisma
7
(-2)
Skills:
Stealth +5
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Passive Perception 10 ft.
passive Perception 10
Languages: []
Proficiency Bonus: +3
Special Abilities
Hold Breath
The crocodile can hold its breath for 30 minutes.
Actions
Multiattack
The crocodile makes two attacks: one with its bite and one with its tail.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail
Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.