Combat Statistics
CR 0.25
Challenge Rating
0 XP
13
Armor Class
4
Hit Points
(1d6)
Speed: {"walk":30,"climb":30} ft.
Strength
5
(-3)
Dexterity
14
(+2)
hit points, healing, and concentration saves." data-tooltip-category="ability_score" title="Measures health, stamina, and vital force. Affects hit points, healing, and concentration saves.">Constitution
12
(+1)
Intelligence
1
(-5)
Wisdom
7
(-2)
Charisma
3
(-4)
Damage Resistances: []
Damage Immunities: []
Condition Immunities: []
Senses:
Blindsight 30 ft.,
Passive Perception 8 ft.
passive Perception 8
Languages: []
Proficiency Bonus: +2
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.